SORCERER
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Introduction
3 points
Gain a virtue of your choice from X or Y.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
1 free rank with Attune and Wyrding.
Distribute 5 ranks amongst skills and lore of your choice.
Choose any two resources.
Supplies: Bag of salt, Sickle
Ingredients: Firebloom rose, Ironwood chips
Chronicles: Sea of Stars
Words of Power: Change
Choose one from the options below.
You are addicted to the using words of power.
Those who don't know magic are lesser creatures.
Choose 1 milestone from the list below. You can replace your choice with a different option between game sessions.
Consume a chronicle to produce a related word of power.
Your magic lets you subtly shift the laws of reality. You can use the Attune skill to perform otherwise difficult physical feats.
A walking stick to channel arcane energy. Deals your choice of Salt, Burn, Freeze, or Shock damage at range.
Mark to enchant a Close object. It becomes a 1-track temporary companion that follows your mental commands until the end of the scene.
You've struck a bargain with a sapient animal familiar. When you gain this aspect, choose its form from an amphibious toad, clever crow, venomous snake, or prowling cat. You can change its form as ritual.
You have access to a small interdimensional space, in which you can store a single item.
Rolling a ⧉ Twist while using a word of power doesn't consume the resource.
Mark to gain accurate yet confusing visions about a location, person, or object you are holding. Burn instead to receive instant clarity from your visions.
Using your mind, you can magically manipulate objects Close to you.
This dial points north. Mark to momentarily point towards something you seek.
A bag of esoteric curiosities with protective power. Mark to give yourself or another creature a damage resistance from Burn, Freeze, Shock, Salt, or Corrupt until the end of the scene.
You converse telepathically with any sapient creature you can see. Burn instead to do so without requiring sight.
Mark to become incorporeal for a short time, during which you can pass through solid objects and float freely.