VIRTUES
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Your virtues are broad characteristics that define your character. Every character has three virtues. In the fiction, your character is in their element when they act in the spirit of a virtue of theirs. Mechanically, you gain an extra 1d6 to your checks. The game features eight virtues:
Vigor—fitness, might, and fortitude.
Courage—bravery, willpower, and defiance.
Grace—elegance, poise, and finesse.
Fury—wrath, ferocity, and zeal.
Heart—conviction, hope, and warmth.
Instinct—awareness, reflexes, and intuition.
Wisdom—mind, logic, and spirituality.
Cunning—schemes, trickery, and secrecy.
When building your die pool for a check, you determine whether or not one of your virtues apply. Describing your character's approach from the perspective of a virtue is helpful for role-play (and to justify why you are gaining an additional die).