KNIGHT
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The man of iron lifted his head in silence, as if carefully weighing the words she spoke. Judgement. Gears shifted audibly as his head tilted and pointed towards the hills. "You are sure they went that way?". His voice was muffled behind his metal mask, but his tone was clear: don't lie to me.
The knights of the Elderlands are enforcers of law and ideals.
Gain a virtue of your choice from Courage or Grace.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
1 free rank with Endure and Hack.
Distribute 5 ranks amongst skills and lore of your choice.
Choose any two resources.
Supplies: Metal scrap, rope
Ingredients: Beef Jerky, Antlers
Chronicles: A History of Houses
Words of Power: Crown
Choose one vice from the options below.
You cause more pain than necessary.
When threats are near, you'd rather run than stand your ground.
Choose 1 milestone from the list below. You must replace your choice with a different option between game sessions.
Help a person out of the goodness of your heart.
Publicly expose a false knight.
Discover a legendary relic.
Knights fight for causes and ideals. Whenever you act in a manner to further your ideal, any cuts you take to checks are reduced by 1. Choose your ideal from Power, Glory, Justice, Faith, and Fellowship.
A fine sword inscribed with your knightly vows. Deals Bleed damage in melee.
You wear a full suit of plated armor. You gain resistance to two damage types of your choice from Bleed, Crush and Puncture.
Mark to raise the impact of an attack.
You bear a tall banner, decorated with your ideal. Allies who witness you ✦ Triumph on an action towards your Chivalrous Ideal lose 1 stress.
A sturdy shield, typically decorated with a sigil meaningful to the knight who bears it. You can intercept Close attacks meant for your allies, to target you instead.
A segmented blade strung together by a steel cord. Can be tensed up to take form of a sword, or released to be swung as a slashing whip. Deals Bleed damage in melee.
You've acquired rudimentary knowledge on how to mend broken bones and bleeding wounds with the simplest of tools. Increase impact when healing injuries. On a Triumph, the character also recovers 1 mark on an aspect of their choice.
A short pronged polearm, used by show-knights in duels. Deals Puncture damage in melee, but can be thrown comfortably.
You don't flinch when danger is near; the ringing of steel sharpens your resolve.
You've developed a highly defensive battle style which employs sure footing and hefty strikes. Ignore cuts you take for performing defensive maneuvers.
The people have already heard grand tales of your exploits. Most of them are exaggerated.
You see through lies easily and immediately recognize those with sinister intents.
You keep a host of weapons with you at all times. Mark to produce a weapon in the form of a 2-track temporary gear.
A swift mount to carry you to the horizons. It answers only to you.
A long, weighted lance carried for jousting. Deals Crush damage in melee. Charging with this weapon raises impact.
A dog trained to guard you and your belongings. It wants nothing but to protect you. Mark to hijack focus from a trap that is sprung or an ambush against you.