To create your character, start by downloading the character sheet which can be found to the right. You'll fill out your character sheet as you go through the character creation process step by step, which are detailed below.
The first and most important step is to think about what kind of character you want to play in your game. H&S campaigns are about swashbuckling adventures in a doomed world with many commoners just trying to get by. Think about what your character wants to achieve in the world. Where do they come from? How do they look? What is their personality like? Would you enjoy a night at a bar with them? How about finishing a school project? Are they clever and mischievous? Strong but dumb? And so on. Work with your GM to make your character fit into the world they've made.
The instructions below detail how you'll be filling out your character sheet, step-by-step. Before you do so, you should have settled on a choice of ancestry and vocation, as these will provide you with your available options. Both of these each have a quick start section, which can be useful to follow for new players. By the end of the character creation process, your character sheet should be filled out as per the instructions below.
Pick 3 virtues that best fit your character. The quickstart sections provide you with suggestions, but you needn't feel bound to them.
You gain two traits from a combination of your ancestry and vocation. These act similarly to aspects in the game rules, but don't have a track. They are "passive", or rather always active.
Choose 4 aspects from the options available to you from your vocation and ancestry. You can pick them in any combination you want.
Your ancestry and vocation each grant you two free ranks, as specified in their quick start section. You gain an additional 10 free ranks which you can allocate to skills and ranks of your choice. The only caveat is that you create a character with 3 ranks in a given skill or lore. An exception for Imperial lore exists, as everyone starts with 3 ranks in it for free.
You must choose three vices, or flaws, for your character. Your choice of ancestry and vocation both provide you with suggestions, but you must come up with the third one. When in doubt, work with your GM.
You start with 4 resources of your choice. Again, your choice of ancestry and vocation provide you with suggestions.
Come up with two milestones for your character. Your ancestry and vocation provide you with a list of suggestions, but feel free to come up with a goals that feels more personal to them. Unlike your other choices, you can freely change your milestones between sessions.