ANDAL
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The andals are the human species of the Elderlands. They are the descendants of those humans that survived the tides of the blight and lived through the harsh years that came after.
// During this time they migrated to the mountains, where they would trade with dwarves, and a select few lived with them for a time.
// Something about relying on clockwork machinery and black powder to keep the blight at bay.
// Andal cultures based on lords, serfs, and kingdoms who act as factions.
// Deeply social species. Andals will partake in conversations that may seem moot to others, but are a way of socialising. Flock animal vs lone wolf.
// Weird magic sense. "Air feels oily in the presence of magic".
Gain a virtue of your choice from Heart or Cunning.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
Choose any two resources.
Supplies: Stone fragments, Ironwood Planks
Ingredients: Stormbird feathers, Milkweed
Chronicles: The Highland Nomads
Words of Power: Return from Ruin
1 free rank with Sense and Parley.
Distribute 5 ranks amongst skills and lore of your choice.
Choose one from the options below.
You are curious beyond caution.
You are obsessed with gossip and the affairs of others.
Use the Sense skill to discover supernatural effects Close to you.
A rapier of fine craftsmanship. It deals Puncture damage in melee.
Your sense for the supernatural is finely tuned. Strain to discern additional information from your Sixth Sense, such as the nature of the magic.
Reduce the impact of all supernatural effects on you.
Strain to recall gossip or rumors pertinent to your situation, provided by the GM.
Strain to temporarily suppress a supernatural effect Near to you.
Lying comes easy. You polish stories by reflex, even if there’s no need.
Cuts you take to checks that benefit from ranks cannot reduce your die pool to 0.
You are the caretaker of a loyal dog, which guards you in return. Strain to hinder a foe's movement.