ELF
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// Aelmer are the descendants of elves. Tall, beautiful, and illusiory creates.
// Have strong psionic powers from birth. Able to read minds, yada yada.
// Ancient elven prismatic smithing (forge light) is a lost art. Mythril artifacts scattered throughout the realm.
// They are rare and dying out. Long-lived, but difficult to gain off-spring.
Gain a Virtue of your choice from Grace or Wisdom.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
Choose any two resources.
Supplies: desc
Ingredients: desc
Chronicles: desc
Words of Power: desc
1 free rank with Attune and Charm.
Distribute 5 ranks amongst skills and lore of your choice.
Choose one from the options below.
You use your powers to prey on weak minds.
Elven supremacy is a fact of life, even if your numbers are dwindling. Everyone else is just a hairless monkey.
Sapient creatures see the most appealing version of your true features and hear your words in the kindest light. This does not alter your actual appearance or meaning. It only nudges others toward a more favorable attitude.
Strain to read a sapient creature's surface thoughts. Burn instead to dig deeper and discover a secret of theirs.
A curved blade created by elven prismatic smiths. Deals Bleed damage in melee.
Strain to enchant your words and utter a command using a single imperative word towards a person. The target immediately fulfills the command. Burn instead to lace an entire sentence with commanding power.
Strain to open your mind to a sapient creature you touch. Until the end of the scene, or until you use do so again, you can communicate telepathically with them.
People engaged in conversation with you find it uncannily difficult to pay attention to their surroundings.
You can use your Wisdom virtue in checks regarding personal dealings with sapient creatures.