SYLVAN
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woodland people, variety in their presentation. Some look more like satyrs, others more like tree-people.
// born of "the wode" -> primal force of nature. Their world is partially destroyed since the days of the blight. Everything that lives must decay, but blight is unatural.
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Gain a Virtue of your choice from Fury or Instinct.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
Choose any two resources.
Supplies: Ironwood chips
Ingredients: Birkfruit seeds
Chronicles: Cures and Remedies
Words of Power: Growth
1 free rank with Hunt and Sylvan.
Distribute 3 ranks amongst skills and lore of your choice.
Choose one from the options below.
Nobody knows how to use fire safely.
Civilization represents everything thats wrong with the world.
While in wilderness areas, creatures naturally overlook you, perceiving you as part of natural terrain unless they have reason to focus on you. This does not change your actual form—only how easily you fade into your surroundings.
Your skin is covered in protective bark. You are resistant to Bleed and Puncture damage.
Your spirit is bound to a primal force known as the wode. You can communicate simple thoughts to both flora and fauna. This doesn't give them any special ability to reply though.
Proud antlers pertrude from your skull. They deal Puncture damage in melee. Charging with them increases impact.
A large, purple toad which skin secretes hallucigenic toxins from its skin. Strain to produce an ingredient Hallucinogenic Drops.
A simple sling, useful for hurling rocks. Hard. Deals Crush damage at range.
You fight using skirmisher tactics. Ignore cuts gained from mobile maneuvers.
A hive of sectines, "rot eaters", live on your mossy skin. Reduce the impact of the blight on you as well as any other disease or poisons.
You hardly leave any trace when traveling through wilderness.