ARTIFICER
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Introduction
3 points
Gain a virtue of your choice from Cunning or Wisdom.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
1 free rank with Decipher and Tinker.
Distribute 5 ranks amongst skills and lore of your choice.
Choose any two resources.
Supplies: Metal scrap, Glowing crystals
Ingredients: Eel skin, Spider eggs
Chronicles: Machine schematics
Words of Power: Creation
Choose one from the options below.
You take your frustations out on your creations.
Caution out the window, you'll stop at nothing towards creation your masterwork.
Choose 1 milestone from the list below. You can replace your choice with a different option between game sessions.
Increase impact on any check involving the Tinker skill.
A powerful work of black powder. Deals Blast damage at range.
You implement a self-destruct protocol into your mechanical gear and companions. When activated, each creature within its field takes Blast damage equal to the amount of tracks it had left. Overload can also be used on temporary gear and companions, provided you created them.
Your outfit is lined with pistons, gears, and other gizmos which power your movement. You can use the Tinker skill for any athletic actions.
Increase impact when you break down tools and similar supplies for its components.
You can land safely from any prepared fall.
Your solutions may not be clever, but they work. You can use the Break skill to create simple tools.
Treat ⬖ Struggles as ✦ Triumph when recovering gear or mechanical companions.
A large heavy iron ball affixed to a chain. Useful for breaking structures. Deals Crush damage in melee.
Your knowledge of metal and machines lets you sabotage gear and companions using just your hands.
A machine fashioned into a companion. It seeks to protect you.
A clockwork spider that serves as back-up artillery. Deals Shock damage at range.
A clockwork limb that feels no pain.
A fork that attracts lightning. Deals Shock damage in melee.