ALCHEMIST
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To the learned hand, the world is a cabinet of wonders: roots that heal, powders that shatter stone, tinctures that whisper death. An alchemist bends nature to their will with fire, glass, and relentless wit. Kingdoms seek them for their cures, armies for their flames, and assassins for their poisons. Yet the art is demanding—a keen mind, steady hand, and riches so grand they could fund an entire village.
Roll a d6, to determine the pursuit that fuels your experiments:
Transmutation. You believe nothing is fixed—not flesh, not spirit, not gold. All things may change, and you will prove it.
The Universal Solvent. You seek a substance to dissolve all others, to undo walls, weapons, and perhaps even fate.
Panacea. You dream of one elixir to heal all ills, no matter how strange or ancient. The world is sick—and you may yet save it.
Controlled Flame. Fire is truth. Fire is purity. You do not fear it—you seek to master it.
Synthetic Soul. You study life itself: how to create it, extend it, split it, or bottle it. Perhaps you’ve already begun.
Deny Death. You chase the impossible: undoing death. Some say it’s sacrilege. You say it’s grief of loved ones.
How did you come to pursue alchemy? Did you have a mentor, study books, or just an insatiable curiosity with no regard for your own life?
What concoctions are you researching? Are you hoping to cure the commons from horrible diseases, or do you have a fascination for pyrokinetics?
How does being part of a banner contribute to your research? Do they guard you from a scorned prince you promised remedies to or provide funds otherwise not available to you?
Gain a virtue of your choice from Cunning or Wisdom.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
1 free rank with Concoct and Decipher.
Distribute 5 ranks amongst skills and lore of your choice.
Choose any two resources.
Supplies: Mortar & pestle, Fading brimstone
Ingredients: Wolf's Liver, Firebloom Rose
Chronicles: Fantastical Flora
Words of Power: Unearthening
Choose one from the options below.
You'll do anything in the name of research.
Your collection of rare resources is ever-growing, and you'd hate to lose even one.
Choose 1 milestone from the list below. You can replace your choice with a different option between game sessions.
Save someone's life a with a concoction you brewed.
Trade a for a particularly rare alchemical components.
Purify an otherwise useless alchemical component.
Mark any aspect of your choice to produce an alchemically useful compound.
A heavy belt filled with reagents and catalysts, tried and tested. Mark to use a chemical from the belt in place and alchemical ingredient when brewing potions, bombs, and poisons.
Consume an Ingredient to gain a brief burst of sensory information related to the ingredient consumed (such as echolocation when consuming a bat's wing).
A small curved blade, useful for acquiring alchemical components. Deals Bleed damage in melee and increases impact when harvesting ingredients.
Mark to ruminate on a question and receive a confusing yet accurate answer. Burn instead to receive instant clarity from that answer.
Not an endless supply, but potent nonetheless. Mark to attack all creatures within a field, dealing your choice of Blast, Salt, or Corrode damage.
Through study and hard work, you have birthed an alchemical wonder. Mark to find an alchemically useful component through scent alone.
You may swallow two alchemical components to immediately gain the effects of a crafted potion.
Consume an additional ingredient to swiftly craft a concoction as an action.
When you craft a concoction, your entire group can gain the benefit as a 1-track temporary aspect.
You are immune to poisons and can determine their presence and characteristics by taste alone.