These are some of the most common plights. They are listed in alphabetical order.
An afraid character is anxious and hesitant. They cannot choose to be swift, impressive, or steady when they spark on a skill check.
An angry character is rash and uncooperative. They cannot choose to be crafty, quiet, or careful when they spark on a skill check.
A befuddled character is disoriented and confused. They take a cut on all skill checks associated with Wits.
A clumsy character is having trouble keeping track of their belongings. They add costly as an extra shadow to all non-group checks.
A conspicuous character is coughing loudly, reeks with a terrible odor, or otherwise draws attention to themselves. They add loud as an extra shadow to all non-group checks.
A discouraged character expects the worst from every endeavor. They cannot enter a devil's bargain on any skill checks.
A distracted character is lost in thought or emotion, pestered by insects, or preoccupied by something they found. They start encounters with 0 focus, instead of the usual Glory + Wits.
An enfeebled character is too weak to help carry the load. Their inventory slots are halved.
A muddled character is lacking in order and thought. They take a cut an all skill checks assoicated with Wits.
A sickly character is diminished and weak. They take a cut on all skill checks associated with Might.
A sluggish character is dazed and unresposive. They take a cut on all skill checks associated with Might.