Basics

Checks

When you take a risky course of action and the outcome is uncertain, the Judge may call for a check to determine what happens. Describe what your character does and choose an appropriate skill for their approach. The Judge decides whether that skill applies and whether a check is required at all.

For example, you might use Athletics to scale a rocky cliff, Command to bring a frightened horse under control, or Tinkering to disarm an unfamiliar mechanism.