You have no lord to serve and no banner to follow, only a vow you swore to yourself. Your sword and your honor are all you carry between the wilds and the helpless.
Judges are zealous arbiters, protectors, and executioners, sanctioned by the church to carry the faith’s law into the wilds. Beyond city gates, they serve as god’s own sheriffs.
Pestilents take sickness into themselves, harboring swarms, spores, or rot that they can weaponize against foes. In villages where fever once meant death, a Pestilent’s arrival can mean survival—though their presence leaves folk uneasy.
Kindlings are pyrokinetics; they bend sod and flame to their will. Gifted with primal wildfire, they are constantly faced with the question: how can something that destroys life also sustain it?
Knaves turn vice into virtue, spotting angles others overlook. With quick hands and a quicker tongue, their guile may one day save the band.
Muses lift weary spirits, rallying allies through beauty, wit, and shared purpose. In a realm where most work to survive, a Muse reminds them why they should live.
In a roadless realm, Wayfinders guide their bands through the wilds. They are capable hunters and scavengers and keep their companions fed and supplied even in the harshest conditions.