ALCHEMIST
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To the learned hand, the world is a cabinet of wonders: roots that heal, powders that shatter stone, tinctures that whisper death. An alchemist bends nature to their will with fire, glass, and relentless wit. Kingdoms seek them for their cures, armies for their flames, and assassins for their poisons. Yet the art is demanding—a keen mind, steady hand, and riches so grand they could fund an entire village.
Roll a d6, to determine the pursuit that fuels your experiments:
Transmutation. You believe nothing is fixed—not flesh, not spirit, not gold. All things may change, and you will prove it.
The Universal Solvent. You seek a substance to dissolve all others, to undo walls, weapons, and perhaps even fate.
Panacea. You dream of one elixir to heal all ills, no matter how strange or ancient. The world is sick—and you may yet save it.
Controlled Flame. Fire is truth. Fire is purity. You do not fear it—you seek to master it.
Synthetic Soul. You study life itself: how to create it, extend it, split it, or bottle it. Perhaps you’ve already begun.
Deny Death. You chase the impossible: undoing death. Some say it’s sacrilege. You say it’s grief of loved ones.
How did you come to pursue alchemy? Did you have a mentor, study books, or just an insatiable curiosity with no regard for your own life?
What concoctions are you researching? Are you hoping to cure the commons from horrible diseases, or do you have a fascination for pyrokinetics?
How does being part of a banner contribute to your research? Do they guard you from a scorned prince you promised remedies to or provide funds otherwise not available to you?
Gain a virtue of your choice from Wisdom or Cunning.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
1 free rank with Concoct.
Distribute 5 ranks amongst skills and lore of your choice.
Choose any two resources.
Supplies: Mortar & Pestle, Glass Vials
Ingredients: Wolf's Liver, Firebloom Rose
Chronicles: Tasha's Guide to Aquatic Alchemy, Flora of the Riverlands
Words of Power: Unearthening
Choose 1 milestone from the list below. You can replace your choice with a different quest between game sessions.
Save someone's life a with a concoction you brewed.
Trade a for a particularly rare alchemical components.
Choose one from the options below.
Ends Justify the Means. You'll do anything to reach your goals.
Hoarder. Your collection of rare resources is ever-growing, and you'd hate to lose it.
A heavy belt filled with reagents and catalysts, tried and tested. Strain to use a chemical from the belt in place and alchemical ingredient when brewing potions, bombs, and poisons.
Consume an Ingredient to gain a brief burst of sensory information related to the ingredient consumed (such as echolocation when consuming a bat's wing).
A small curved blade, useful for acquiring alchemical components. Deals Cut damage in melee and increases impact when harvesting ingredients.
Strain to ruminate on a question and receive a confusing yet accurate answer. Break instead to receive instant clarity from that answer.
Not an endless supply, but potent nonetheless. Strain to attack all creatures within a field, dealing your choice of Blast, Salt, or Corrode damage.
Through study and hard work, you have birthed an alchemical wonder. Strain to find an alchemically useful component through scent alone.
You may swallow two alchemical components to immediately gain the effects of a crafted potion.
Consume an additional ingredient to swiftly craft a concoction as an action.
When you craft a concoction, your entire group can gain the benefit as a 1-track temporary aspect.
You are immune to poisons and can determine their presence and characteristics by taste alone.
A bag of alchemically useful specimens. Strain to use a chemical from the bag rather than one of your ingredients when making concoction.