ARTIFICER
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Introduction
3 points
Gain a virtue of your choice from X or Y.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
1 free rank with Tinker.
Distribute 5 ranks amongst skills and lore of your choice.
Choose any two resources.
Supplies: thingX, thingY
Ingredients: thingX, thingY
Chronicles: thing
Words of Power: thing
Choose one from the options below.
Vice1. Desc
Vice2. Desc
Choose 1 milestone from the list below. You can replace your choice with a different quest between game sessions.
You gain the It Just Works trait.
It Just Works. Increase impact on any crafting checks you make as part of a project that involve gear or mechanical companions.
A powerful work of black powder. Deals Blast damage at range.
A gauntlet charged by an energy core. Deals Shock or Crush damage in melee. Lets you lift more than usual.
You implement a self-destruct protocol into your mechanical gear and companions. When activated, each creature within its field takes Blast damage equal to the amount of tracks it had left. Overload can also be used on temporary gear and companions, provided you created them.
Your outfit is lined with pistons, gears, and other gizmos which power your movement. You can use the Tinker skill for any physically demanding actions.
Increase impact when you break down tools and similar supplies for its components.
Count Struggles as Triumphs when repairing gear or mechanical companions.
A large heavy iron ball affixed to a chain. Useful for breaking structures. Deals Crush damage in melee.
You can attack mechanical aspects
A machine fashioned into a companion. It seeks to protect you.
A clockwork spider that serves as back-up artillery. Deals Salt damage at range.