Search this site
Embedded Files
Heart & Steel
  • Home
  • Player Options
    • Character Creation
    • Ancestry
    • Culture
    • Class
      • Alchemist
      • Artificer
      • Hunter
      • Knight
      • Necromancer
      • Sorcerer
  • Core Rules
    • Scenes
    • Tracks
    • Checks
    • Actions
    • Character Elements
      • Virtues
      • Skills
      • Aspects
      • Traits
      • Vices
      • Resources
      • Milestones
  • Playing the Game
    • Encounters
    • Damage
    • Injuries
    • Trials
    • Rewards
  • The Elderlands
    • Magic
  • People & Creatures
Heart & Steel
How To Play ⟩ Fighting ⟩ Stages

 FIGHTING 

Stages ◆ Damage ◆ Injuries

Exploring the world of Heart & Steel is a dangerous venture, and you will not leave without stories of your scars.

TAKING DAMAGE

When you suffer any kind of damage, you must strain one of your truths by an amount equal to the damage you took. Damage cannot be split among truths; one chain takes the lot.

Breaking a Chain

When a truth’s chain is fully marked, it breaks and can’t be used until it’s recovered. If the blow deals more damage than the chain can hold, you suffer an injury—a temporary chain that represents the lingering wound (see Injuries & Scars for details.)

DAMAGE TYPES

Each blow tells its own tale. The the type of damage you take shapes the wound and lingering marks.

  • Crush—blunt force. Bones crack, armor dents.

  • Cut—sharp edges. Slices deep, leaves bleeding ribbons.

  • Hack—hefty chops. Split wood, bone, and meat alike.

  • Pierce—penetrating thrusts. Impales and pierces organs.

  • Corrode—acid burns. Disfigures material and flesh.

  • Poison—venoms and toxins. Blood sickens and minds falter.

  • Burn—flames melt. Burns, blackens, and inspires fear.

  • Freeze—ice bites. Numbs limbs and hinders the desperate.

  • Shock—lightning sears. Nerves spasm and muscles fail.

  • Salt—dry crystalline. May leave strange arcane marks on victims.

  • Psychic—Mind rent open. Fear roots and trauma unravels.

The type of damage you take or deal is important, as you might have Resistance or Vulnerability to it.

STRENGTH & WEAKNESS

Sometimes your character or the target of an attack is particularly weak or has a degree of immunity to the damage.

Resistance

If you have resistance against a damage type, its impact is weak towards you, and the damage is reduced by 1. If you have two sources of the same resistance, you are completely immune to the damage.

Vulnerability

If you are vulnerable to a damage type, increase its damage by 1. If you have vulnerability to the same damage type from two sources, that damage is treated as Ruinous. Any damage you take from these sources completely fills the chain they damage.

On A Scale

Sometimes you are both immune and vulnerable to an effect. When the severity of effects overlaps, treat them as steps on a scale. Immunity and vulnerability to the same effect grant you Resistance. Ruin and immunity make you treat the damage as normal, etc.

Beyond Damage

Not every danger comes from steel or flame. Disease, fear, exhaustion, and corruption—these perils won’t always strike your chains, but they can still break you. When harm can’t be measured in marks and wounds, we turn to Edges and Curses:

  • Resistant You gain an Edge on rolls to resist or recover from that danger.

  • Vulnerable You suffer a Curse on rolls to resist or recover from that danger or gain an Edge against it.

  • Immune: You are immune to that danger—disease cannot touch you, and fire cannot burn your spirit.

  • Exposed The threat overwhelms you—you automatically fail unless someone else saves you, or you automatically succeed against it.

Copyright Notice

This work is Told by Wild Words (found at http://www.wildwords-srd.com/), the Wild Words Engine is a product of Felix Isaacs, Quillhound Studios, and Mythworks, and licensed for use under the Creative Commons Attribution 4.0 unported license (http://creativecommons.org/licenses/by/4.0/).


The Told by Wild Words Logo is © Mythopoeia, Inc, and is used with permission.

Google Sites
Report abuse
Page details
Page updated
Google Sites
Report abuse