KNIGHT
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Gain a virtue of your choice from Courage or Grace.
Choose 2 aspects of your choice from the options below (see "Aspects" below).
1 free rank with Imperial.
Distribute 5 ranks amongst skills and lore of your choice.
Choose any two resources.
Supplies: Metal scrap, rope
Ingredients: Beef Jerky, Antlers
Chronicles: A History of Houses
Words of Power: Crown
Choose one vice from the options below.
Sadistic. You cause more pain than necessary.
Coward. When threats are near, you'd rather run than stand your ground.
Choose 1 milestone from the list below. You can replace your choice with a different quest between game sessions.
Help a person out of the goodness of your heart.
Fight as an ally's champion in a trial of combat.
Publicly expose a false knight.
Discover a legendary weapon.
Bring down a local branch of organized crime.
Claim a keep.
Save a settlement from guaranteed doom.
You gain the Chivalrous Ideal trait.
Chivalrous Ideal. Knights typically rally behind causes and ideals. Whenever you act in a manner to further your ideal, any cuts you take to checks are reduced by 1. Choose your ideal from Power, Glory, Justice, and Fellowship, or work with your GM to come up with your own ideal.
A fine sword inscribed with your knightly vows. Deals Cut damage in melee.
You wear a full suit of plated armor. You gain resistance to two damage types of your choice from Cut, Hack, Crush and Pierce.
Strain to raise the impact of an attack.
You bear a tall banner, decorated with your ideals. Allies who witness you ✦ Triumph on an action towards your Chivalrous Ideal lose 1 stress.
A sturdy shield, typically decorated with a sigil meaningful to the knight who bears it. You can intercept Close attacks meant for your allies, to target you instead.
A segmented sword strung together by a steel cord. Can be tensed up to take form of a sword, or released to be swung like a bladed whip. Deals Cut damage in melee.
You've acquired rudimentary knowledge on how to mend broken bones and bleeding wounds with the simplest of tools. Increase impact when healing injuries.
You don't flinch when danger is near; the ringing of steel sharpens your resolve.
You've developed a highly defensive battle style which employs sure footing and hefty strikes. Ignore cuts you take for performing defensive maneuvers.
The people have already heard grand tales of your exploits. Most of them are exaggerated.
You keep a host of weapons with you at all times. Strain to produce a weapon in the form of a 1-track temporary gear.
A swift mount to carry you to the horizons. It answers only to you.
A long, weighted lance carried for jousting. Deals Crush damage in melee. Charging with this weapon raises impact.
A dog trained to guard you and your belongings. It wants nothing but to protect you.