Out here, the land doesn’t care who you are—lord or lowborn, you'll still get lost, starve, or bleed.
That’s why they call you. A ranger knows the old trails, the safe camps, and what tracks don’t belong. You hunt, you guide, and when needed, you kill. Quietly.
The wilds are your territory. You don’t answer to kings—just the seasons, the wind, and your own sharp eye.
Roll a d6 to determine the instinct that guides you to live, hunt, and survive.
Stay Downwind. Avoid attention. Learn the shape of things before you act.
One Shot, One Kill. Strike once, strike true, and don't look back.
Travel Light. Comfort makes you slow, live off the lands.
If It Bleeds, It Dies. Everything leaves a trace. Everything has a weakness.
No Place Is Safe Forever. Shelter is a lie. Be ready to move, always.
The Lands Remember. The soil carries signs. The wind tells stories. Everything leaves a mark—if you know how to look.
Who taught you the woods—your kin, your prey, or something stranger?
What do you carry from the wilds—something you found, or something that found you?
Why did you join your band—duty, debt, or because the world beyond the trees needs watching?
While choosing the Wayfinder as your vocation during quickstart, you gain the following benefits.
Grace or Wisdom.
Sever, Hunt, Prowl, Soothe, and Sense.
Tools: Snare, Wolf Hide
Ingredients: Bait Worms, Funky Moss
Runes: A Creaking Branch
Chronicles: Map of Old Hollows
The sight of blood pushes you to madness.
You are prey to something—you are sure of it.
Your truths help make your character unique, making them stand out as heroes worthy of song. During character creation, choose 2 truths from the list below.
An ornate bow, perfect for a hunter. Deals Pierce damage at range.
Consume a Rune to learn cryptic information about a target's whereabouts and actions. You gain an Edge on checks made to prepare traps and ambushes for them.
If a target is unaware of your position, they become Vulnerable to your attacks.
A smaller axe useful for cutting down vegetation. Deals Hack damage in melee.
Moss infused with the scent of a great predator. Break to drive beasts into intense instinctual behavior, such as hunger, frenzy, or fear.
You have befriended a fierce wolf, which seeks to protect you. Deals Pierce damage in melee.
A loyal hunting dog with a keen sense of smell. You can hunt and track by scent alone.
A bird of prey to aid you in hunting. Strain to learn a weak spot or Vulnerability of a creature.
Your checks are never Cursed for difficulty when climbing or traversing otherwise risky terrain.
Gain an Edge on checks made to gather provisions in the wild. On a Triumph, you gain something useful but unexpected in addition.
You can communicate simple ideas to all beasts.
You can target attacks precisely without Cursing for difficulty.
A patchwork cloak smeared with mud, lichen, and soot. Perfectly camouflages you while in the wilderness.
You know which roots creak and which moss holds sound. You and any allies with you move silently through natural terrain.
Count Struggles as Triumphs when readying traps, snares, and ambushes.
A sharp spear for hunting. Deals Pierce damage in melee.