Out here, the land doesn’t care who you are—lord or lowborn, you'll still get lost, starve, or bleed.
That’s why they call you. A ranger knows the old trails, the safe camps, and what tracks don’t belong. You hunt, you guide, and when needed, you kill. Quietly.
The wilds are your territory. You don’t answer to kings—just the seasons, the wind, and your own sharp eye.
Roll a d6 to determine the instinct that guides you to live, hunt, and survive.
Stay Downwind. Avoid attention. Learn the shape of things before you act.
One Shot, One Kill. Strike once, strike true, and don't look back.
Travel Light. Comfort makes you slow, live off the lands.
If It Bleeds, It Dies. Everything leaves a trace. Everything has a weakness.
No Place Is Safe Forever. Shelter is a lie. Be ready to move, always.
The Lands Remember. The soil carries signs. The wind tells stories. Everything leaves a mark—if you know how to look.
Who taught you the woods—your kin, your prey, or something stranger?
What do you carry from the wilds—something you found, or something that found you?
Why did you join your band—duty, debt, or because the world beyond the trees needs watching?
While choosing the Ranger as your vocation during quickstart, you gain the following benefits.
Grace or Heart.
Sever, Hunt, Prowl, Soothe, and Sense.
Supplies: Snare, Leather Cord
Harvest: Bait Worms, Wolf Hide
Runes: Fear
Chronicles: Map of Old Hollows
The sight of blood pushes you to madness.
You are prey to something—you are sure of it.
Your truths help make your character unique, making them stand out as heroes worthy of song. During character creation, choose 2 truths from the list below.
An ornate bow, perfect for a hunter. Deals Pierce damage at range.